The Five Nations
Aundair: This pastoral nation is famous for its academic institutions. Major races: Humans, half-elves, elves, gnomes. Minor races: halflings, shifters, changelings. Exports: Wine, cheese, grains, agriculture, books.
Breland: The most cosmopolitan and industrial nation. Sharn, the City of Spires, is the biggest city in the world and is where our game is set. Major races: Humans, gnomes, half-elves. Minor races: elves, dwarves, halflings, changelings, goblins, orcs. Exports: Weapons, armour, tools, processed ore, metalwork, manufactured goods, heavy industry.
Cyre / The Mournlands: Once the greatest crafters and the most beautiful nation in Khorvaire: now a mist-filled deathscape. Its population is dispersed throughout the other kingdoms, especially Breland. What happened on the Day of Mourning? And what does the warforged messiah/terrorist the Lord of Blades want there? Major races: None. Minor races: Warforged.
Karrnath: The most militant of the Five Nations; its depleted armies were supplemented by the living dead during the Last War. Major races: humans, dwarves, halflings. Minor races: half-elves, elves. Exports: Ale, dairy, glass, grain, livestock, lumber, paper, textiles.
Thrane: A theocracy dedicated to the Silver Flame, the abstract embodiment of goodness. Major races: humans, half-elves. Minor races: dwarves, elves, halflings. Exports: Fine crafts, wool, textiles, missionaries, fruit, livestock.
The Other Nations
Darguun: This goblinoid nation seeks to restore the ancient Dhakaani Empire. Major races: goblins, hobgoblins, bugbears. Minor races: kobolds, humans, gnomes. Exports: Mercenary services.
The Demon Wastes: A blackened wasteland, the last remnants of the ancient demonic empire that once covered Khorvaire. Major races: Humans, orcs, demons. Minor races: Half-orcs. Exports: None.
Droaam: The monsters that lived in the hinterlands of Breland united and seek political recognition. Major races: gnolls, orcs, goblins. Minor races: shifters, half-orcs, harpies, hill giants, humans, medusas, minotaurs, ogres, trolls. Exports: mercenary services, byeshk (magical metal).
The Eldeen Reaches: The primeval, fairy-haunted woodlands on the outskirts of Aundair. Abandoned by that nation during the Great War, its people declared independence. Major races: humans, half-elves, shifters. Minor races: gnomes, halflings, orcs, elves. Exports: Agriculture, animal husbandry.
The Lhazaar Principalities: A loose confederacy of pirate lords, sea barons and merchant princes controlling the eastern archipelago. Major races: humans, gnomes, half-elves, changelings. Minor races: Dwarves, elves, halflings. Exports: Ships, mercenaries, trade goods.
The Mror Holds: The warring Dwarven clans united to form the Mror Holds when they discovered ruins of an ancient Dwarven empire. They are trying to reclaim its ruins from extra-dimensional horrors. Major races: dwarves, humans, orcs. Minor races: gnomes. Exports: Banking, precious and non-precious metals.
Q'Barra: This recently settled frontier nation sees itself as the true successor to a united Galifar, but is plagued with constant fighting against the lizardmen of the swamp. Major races: Lizardmen, humans, kobolds. Minor races: Halflings, dwarves, half-elves, dragonborn. Exports: Eberron Dragonshards.
The Shadow Marches: A desolate moor, the site of an ancient battle between orc druids and extra-dimensional invaders. Major races: Orcs, humans, goblins. Minor races: Half-orcs. Exports: Eberron Dragonshards.
The Talenta Plains: Rugged grasslands, home to the tribal halflings and the dinosaurs that they live alongside. Major races: Halflings, humans. Minor races: Changelings, dwarves. Exports: Crafts, dinosaurs, native art, mercenaries.
Valenar: Mercenary horsemasters from the elvish kingdom of Aerenal betrayed their employers and formed their own nation. They are not interested in peace. Major races: Elves, humans, half-elves. Minor races: Halflings, hobgoblins. Exports: Horses, mercenaries.
Zilargo: This ancient Gnomish homeland survived due to diplomacy before being recognized as a nation after helping Breland in the Last War. Major races: gnomes, humans, dwarves. Minor races: kobolds. Exports: Alchemical goods, education, entertainment, maps, precious stones, ships.
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