There are twelve Dragonmarked Houses. They are extended families who are born with a hereditary magical birthmark/tattoo that gives them specialised magical power. Each house uses the power of their Dragonmark to ensure that they have a monopoly on a certain type of business. They are considered politically neutral and operate across national borders; this made them gain a lot of status during the Last War.
House Cannith
Race: Human
Dragonmark: The Mark of Mending
Business: Repair services; formerly arms dealing and warforged.
House Deneith
Race: Human
Dragonmark: The Mark of Sentinel
Business: Mercenaries and bodyguards
House Ghallandra
Race: Halfling
Dragonmark: The Mark of Hospitality
Business: Hospitality
House Jorasco
Race: Halfling
Dragonmark: The Mark of Healing
Business: The Healers' Guild
House Kundarak
Race: Dwarf
Dragonmark: The Mark of Warding
Business: Banking
House Lyrandar
Race: Half-Elf
Dragonmark: The Mark of Storm
Business:Weather manipulation, airships
House Medani
Race: Half-Elf
Dragonmark: The Mark of Detection
Business: Intelligence and counter-intelligence
Business: Intelligence and counter-intelligence
House Orien
Race: Human
Dragonmark: The Mark of Passage
Business: Land-based transportation, including the Lightning Rail.
House Phiarlan
Race: Elven
Dragonmark: The Mark of Shadow
Business: Officially, entertainment; unofficially, espionage.
House Sivis
Race: Gnome
Dragonmark: The Mark of Scribing
Business: Communication, translation
House Tharashk
Race: Half-Orcs
Dragonmark: The Mark of Finding
Business: Bounty hunters, inquisitives, prospectors
House Thuranni
Race: Elves
Dragonmark: The Mark of Shadow
Business: Entertainment, espionage, assassination
(Offshoot from House Phiarlan)
House Vadalis
Race: Human
Dragonmark: The Mark of Handling
Business: Animal breeding and training
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